Nand2Tetris Chapter 2
2022. 9. 17. 01:34ㆍComputer Science/CPU
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Chapter 2
Boolean Arithmetic and the ALU
Chapter 2에서는 Chapter 1에서의 연산자들을 이용해 ALU를 제작해야 한다.
1. HalfAdder
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/02/HalfAdder.hdl
/**
* Computes the sum of two bits.
*/
CHIP HalfAdder {
IN a, b; // 1-bit inputs
OUT sum, // Right bit of a + b
carry; // Left bit of a + b
PARTS:
Xor (a=a, b=b, out=sum);
And (a=a, b=b, out=carry);
}
2. FullAdder
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/02/FullAdder.hdl
/**
* Computes the sum of three bits.
*/
CHIP FullAdder {
IN a, b, c; // 1-bit inputs
OUT sum, // Right bit of a + b + c
carry; // Left bit of a + b + c
PARTS:
HalfAdder (a=a, b=b, sum=aSumb, carry=carry1);
HalfAdder (a=aSumb, b=c, sum=sum, carry=carry2);
Or (a=carry1, b=carry2, out=carry);
}
3. Add16
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/02/Adder16.hdl
/**
* Adds two 16-bit values.
* The most significant carry bit is ignored.
*/
CHIP Add16 {
IN a[16], b[16];
OUT out[16];
PARTS:
HalfAdder (a=a[0], b=b[0], sum=out[0], carry=carry1);
FullAdder (a=a[1], b=b[1], c=carry1, sum=out[1], carry=carry2);
FullAdder (a=a[2], b=b[2], c=carry2, sum=out[2], carry=carry3);
FullAdder (a=a[3], b=b[3], c=carry3, sum=out[3], carry=carry4);
FullAdder (a=a[4], b=b[4], c=carry4, sum=out[4], carry=carry5);
FullAdder (a=a[5], b=b[5], c=carry5, sum=out[5], carry=carry6);
FullAdder (a=a[6], b=b[6], c=carry6, sum=out[6], carry=carry7);
FullAdder (a=a[7], b=b[7], c=carry7, sum=out[7], carry=carry8);
FullAdder (a=a[8], b=b[8], c=carry8, sum=out[8], carry=carry9);
FullAdder (a=a[9], b=b[9], c=carry9, sum=out[9], carry=carry10);
FullAdder (a=a[10], b=b[10], c=carry10, sum=out[10], carry=carry11);
FullAdder (a=a[11], b=b[11], c=carry11, sum=out[11], carry=carry12);
FullAdder (a=a[12], b=b[12], c=carry12, sum=out[12], carry=carry13);
FullAdder (a=a[13], b=b[13], c=carry13, sum=out[13], carry=carry14);
FullAdder (a=a[14], b=b[14], c=carry14, sum=out[14], carry=carry15);
FullAdder (a=a[15], b=b[15], c=carry15, sum=out[15], carry=carry);
}
4. Inc16
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/02/Inc16.hdl
/**
* 16-bit incrementer:
* out = in + 1 (arithmetic addition)
*/
CHIP Inc16 {
IN in[16];
OUT out[16];
PARTS:
Xor (a=in[0], b=in[0], out=zero);
Not (in=zero, out=one);
Add16 (a=in, b[0]=one, out=out);
}
5. ALU
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/02/ALU.hdl
/**
* The ALU (Arithmetic Logic Unit).
* Computes one of the following functions:
* x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
* x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
* according to 6 input bits denoted zx,nx,zy,ny,f,no.
* In addition, the ALU computes two 1-bit outputs:
* if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
* if the ALU output < 0, ng is set to 1; otherwise ng is set to 0.
*/
// Implementation: the ALU logic manipulates the x and y inputs
// and operates on the resulting values, as follows:
// if (zx == 1) set x = 0 // 16-bit constant
// if (nx == 1) set x = !x // bitwise not
// if (zy == 1) set y = 0 // 16-bit constant
// if (ny == 1) set y = !y // bitwise not
// if (f == 1) set out = x + y // integer 2's complement addition
// if (f == 0) set out = x & y // bitwise and
// if (no == 1) set out = !out // bitwise not
// if (out == 0) set zr = 1
// if (out < 0) set ng = 1
CHIP ALU {
IN
x[16], y[16], // 16-bit inputs
zx, // zero the x input?
nx, // negate the x input?
zy, // zero the y input?
ny, // negate the y input?
f, // compute out = x + y (if 1) or x & y (if 0)
no; // negate the out output?
OUT
out[16], // 16-bit output
zr, // 1 if (out == 0), 0 otherwise
ng; // 1 if (out < 0), 0 otherwise
PARTS:
// zx and nx
Mux16 (a=x, b=false, sel=zx, out=zxx);
Not16 (in=zxx, out=Notzxx);
Mux16 (a=zxx, b=Notzxx, sel=nx, out=nxx);
// zy and ny
Mux16 (a=y, b=false, sel=zy, out=zyy);
Not16 (in=zyy, out=Notzyy);
Mux16 (a=zyy, b=Notzyy, sel=ny, out=nyy);
//f
Add16 (a=nxx, b=nyy, out=Addxy);
And16 (a=nxx, b=nyy, out=Andxy);
Mux16 (a=Andxy, b=Addxy, sel=f, out=beforeno);
//no
Not16 (in=beforeno, out=Notbeforeno);
Mux16 (a=beforeno, b=Notbeforeno, sel=no, out=out, out[0..7]=lowout, out[8..15]=highout, out[15]=ng);
//zr
Or8Way (in=lowout, out=zr1);
Or8Way (in=highout, out=zr2);
Or (a=zr1, b=zr2, out=Notzr);
Not (in=Notzr, out=zr);
}
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